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Platformer Starter Kit
Exploring the PSK: Tinkering With the Player
As we’re leading up to the first public showcase of the Platformer Starter Kit, we thought we would take some time to walk through some of the features of the Kit, and how to use them.
The Kit provides a lot of options for customizing your player character. But what do all of the options mean, and how do we use them? Let’s take a look and see all of the options we have available for customizing the movement of our player character:
Continue Reading »Exploring the PSK: Adding a New Tileset
As we’re leading up to the first public showcase of the Platformer Starter Kit, we thought we would take some time to walk through some of the features of the Kit, and how to use them.
The Kit includes several tile sets for you to use in your game, but how would you use a new tileset?
Here are the steps:
- Include the image in your Actionscript project
- Create a tile sheet for your tileset
- Create a new tilemap (.tmx) that uses your tileset
- Add the tilemap to your level file
- Add tile collision information for the tile map
- Test the new tile map in-game
Let’s look through each of these in turn:
Continue Reading »Exploring the PSK: Adding Character Art
As we’re leading up to the first public showcase of the Platformer Starter Kit, we thought we would take some time to walk through some of the features of the Kit, and how to use them.
The Kit includes one fully animated character, but let’s say you have some other character art that you would like to use. How would you include it?
Here are the steps:
- Include the image in your Actionscript project
- Create a tile sheet for your sprite
- Update your player character template to use the new sprite indices
- Test the new sprite in-game
Let’s look through each of these in turn:
Continue Reading »Announcing the Platformer Starter Kit!
HanClinto Games is excited about the upcoming release of the Platformer Starter Kit for PushButton Engine! A fully-featured toolkit that includes everything you need to create your own Flash platformer game.
Notable features include:
- XML-defined levels – Create your games entirely in code, or use PushButton’s powerful XML level format to quickly link character and object art with level structure, triggers, and cutscenes.
- Cutscenes – Insert narration for stories that will bring your game to life.
- Advanced physics – Ready-to-use features like wall slides, double-jumps, and wall jumps.
- Starter artwork - The kit includes plenty of pixel game art (fully animated characters, 4 complete tilesets, backdrops, pickups, and more) to help you get off the ground, freely licensed for you to modify or use in your own game, all without additional fees or royalties.
- Flexible triggers – Add complex level functionality with minimal coding.
- Modular component design - Lets you build modular and re-usable pieces of gameplay instead of monolithic applications.
- Full documentation – A complete guide to creating a game from start to finish.
- Cross-platform toolchain – Lets you develop on Windows, Mac or Linux.
- Source code – All source for the game engine and starter kit is included.
The Platformer Starter Kit is currently in private beta.
Feel free to play the demo to explore some of what’s included.
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