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Exploring the PSK: Tinkering With the Player

Sep 22nd, 2009 by Clint

As we’re leading up to the first public showcase of the Platformer Starter Kit, we thought we would take some time to walk through some of the features of the Kit, and how to use them.

The Kit provides a lot of options for customizing your player character.  But what do all of the options mean, and how do we use them?  Let’s take a look and see all of the options we have available for customizing the movement of our player character:

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Exploring the PSK: Adding a New Tileset

Sep 15th, 2009 by Clint

As we’re leading up to the first public showcase of the Platformer Starter Kit, we thought we would take some time to walk through some of the features of the Kit, and how to use them.

The Kit includes several tile sets for you to use in your game, but how would you use a new tileset?

Here are the steps:

  • Include the image in your Actionscript project
  • Create a tile sheet for your tileset
  • Create a new tilemap (.tmx) that uses your tileset
  • Add the tilemap to your level file
  • Add tile collision information for the tile map
  • Test the new tile map in-game

Let’s look through each of these in turn:

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Exploring the PSK: Adding Character Art

Sep 8th, 2009 by Clint

As we’re leading up to the first public showcase of the Platformer Starter Kit, we thought we would take some time to walk through some of the features of the Kit, and how to use them.

The Kit includes one fully animated character, but let’s say you have some other character art that you would like to use.  How would you include it?

Here are the steps:

  • Include the image in your Actionscript project
  • Create a tile sheet for your sprite
  • Update your player character template to use the new sprite indices
  • Test the new sprite in-game

Let’s look through each of these in turn:

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